PATCH NOTES

11/09/2023

ALL PLATFORMS

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader & Test to Speech functionality
  • Fixed issue causing character dialogue during a brutality to be missing facial animations
  • Improvements to filtering in Kombat League Leaderboards
  • Fixed issue that could cause notification indicator to not disappear after checking a new Kombo Challenge
  • Fixed rare issue that could cause the game to become unresponsive if the user performs a certain sequence of actions involving Quick Resume
  • Fixed several visual issues with brutalities
  • Interrupting a Kameo will no longer occasionally not cause damage if the Kameo was recently interrupted by a Fatal Blow
  • Fixed issue with “Become A Ninja In No Time” Trophy / Achievement not unlocking correctly when using cross-progression
  • Adjustments to scoring for Endless Tower
  • Fixed rare crash that could occur when an online opponent declined after connecting
  • Fixed rare crash that could occur when a player's notification window is holding a large amount of messages
  • Fixed several issues that could cause desyncs in King of the Hill
  • Added additional Kombo Challenge for Fighters

Practice Mode

  • Players can now change the current Kameo for either team from within Practice Settings
  • Fixed issue with Playback Recording that could cause a character's Tagged Moves to persist on screen
  • Kustomize Kontrol settings will now always properly apply when using Recording
  • Adjusted how Auto Block setting works with Sub-Zero's Deadly Vapors

Invasions

  • Fixed visual issues that could occur when travelling between Encounters and repeatedly pressing the inventory button
  • Maximum Damage is now disabled in most Encounters
  • Additional uses of the Ethereal Talisman will now count toward the progress of the "Talis-mania" achievement
  • Fixed visual issue where some characters’ weapon animations could become out of sync with the character after teleporting to Shop or Forge
  • Scorpion's Enhanced Devouring Flame will no longer occasionally cause issues if it defeats a boss enemy in the first phase of the fight
  • Fixed visual issues with some Kombat Modifiers
  • Fixed missing audio when defeating an airborne opponent in an endurance match
  • Fixed issue with endurance matches preventing the AI from performing Shang Tsung Old Morph
  • Fixed crash that could occur when recharging a Talisman with more than 8 charges
  • Fixed rare issue that could cause the game to become unresponsive if disconnected from the internet while at the Mesa Selection

Character Specific Adjustments

  • Ashrah - Fixed hitting an airborne opponent with Ascension outside of a combo causing the opponent to appear at an incorrect location in the air
  • Geras - Double Time attacks will no longer sometimes not work correctly with certain changes with Kontrols
  • Geras - Fixed visual issue that could occur when using Fixed Point while Sub-Zero's Arctic Armor is active
  • Havik - Fixed hitting an airborne opponent with final hit of Helping Hand outside of a combo causing the opponent to appear at an incorrect location in the air
  • Johnny Cage - Reduced base health value to 650 (from 700)
  • Johnny Cage - Sky Die (Up + Front Punch) is now able to be parried by Johnny Cage's Fatal Blow
  • Kenshi - Fixed issue which was preventing forward throws using Kameo from executing while Ancestor is active
  • Kenshi - Enhanced Demon Drop can now be Up Blocked
  • Kung Lao - Fixed hitting an airborne opponent with Soaring Monk outside of a combo causing the opponent to appear at an incorrect location in the air
  • Kung Lao - Fixed visual issue with his hat returning with no visual effects in certain circumstances
  • Mileena - Adjusted auto-facing of Enhanced Roll follow-up attack
  • Mileena - Fixed rare issue with Teleport Down when used against a cornered opponent that could cause players to be outside the arena for a short time
  • Nitara - Fixed hitting an airborne opponent with Flying Kolors (Back Punch, Back Punch, Front Punch) outside of a combo causing the opponent to appear at an incorrect location in the air
  • Nitara - Fixed visual issue with wings animation being incorrect when a throw escape occurs
  • Rain - Holding Rain God now allows for additional diagonal Up directions
  • Rain - Fixed rare issue with Water Gate Teleport not moving to correct location when cancelled from attacks in certain circumstances
  • Rain - Fixed visual issue that could cause jittering animation when landing from Overkast (Jump + Back Punch, Back Kick) or Drownpour (Jump + Back Punch, Back Kick, Front Kick)
  • Rain - Fixed AI being unable to use Water Gate portals
  • Reptile - Fixed issue that could cause Dash Attack to sometimes be throw immune when blocked
  • Shang Tsung - Fixed being able to slightly extend opponent morph duration by ducking without inputting any actions
  • Shang Tsung - Fixed Enhanced Inspire while morphed into Sindel not triggering Breaker Denied when the opponent attempts a Breaker
  • Sindel - Fixed Enhanced Queen's Command not preventing opponent from performing Fatal Blow after it has hit
  • Sindel - Fixed issue with lingering visual effects if Inspire is performed as Shang Tsung morphed into Sindel
  • Smoke - Fixed being able to cancel Tele-Stab (Back + Back Punch) after it is Up Blocked
  • Smoke - Fixed visual issue with opponent's animation when they are defeated by Fatal Blow
  • Smoke - Fixed visual issue during the startup of Smoke-Port
  • Cyrax (Kameo) - Reduced knock out duration when hit during Self-Destruct to 3 seconds (from 6)
  • Frost (Kameo) - Fixed issue which could cause an opponent to clip through the ground if hit while frozen from Ice Karpet at specific timing
  • Goro (Kameo) - Fixed rare issue with Shokan Stomp that could prevent a player from performing some special cancels with specific timing
  • Jax (Kameo) - Fixed rare situations where Ground Pound was not considering the opponent to be in a reaction
  • Motaro (Kameo) - Reduced knock out duration when hit during Reflect to 3 seconds (from 6)
  • Motaro (Kameo) - Fixed issue with interrupting Charge! Fatal Blow which could cause the background visual effects to linger
  • Sareena (Kameo) - Fixed issue that could prevent brutalities from being performed in a Kombo after defeating the opponent with Kia's Blades
  • Scorpion (Kameo) - Fixed rare bug that could cause Get Over Here to pass through the Fighter if they are hit at a specific timing
  • Sektor (Kameo) - Fixed rare issue with Activate Homing that could prevent a player from performing some special cancels with specific timing
  • Shujinko (Kameo) - Reduced knock out duration when hit during Meditate to 3 seconds (from 6)
  • Shujinko (Kameo) - Fixed using Reiko's Retaliation as a special cancel after Apep Punch or Konquest Kick not being able to Parry
  • Shujinko (Kameo) - Fixed issues with Mimic & Kopy Kat Invisibility lingering into cinematics
  • Shujinko (Kameo) - Fixed visual issue causing claws to appear clipping through the ground when performing Kopy Kat against Shang Tsung
  • Shujinko (Kameo) - Fixed AI being unable to use several stolen moves

10/26/2023

ALL PLATFORMS

General Gameplay Adjustments

  • Move list corrections
  • Localization fixes
  • AI adjustments & improvements
  • Improvements to Screen Reader functionality
  • Added Halloween Finisher, which is available in the Premium Store
  • Added Halloween Variant to Cage Mansion Arena, available for free to all players
  • Wu Shi Academy Arena Evening Variant, Koncept Art, & Music can now be unlocked by players
  • Shrine can now be activated right away after receiving a reward
  • Fixed cases where the yellow notification for New Items would not clear
  • Fixed issue that sometimes causes players to not have access to DLC while Offline
  • Adjusted camera placement for Goro (Kameo) & Motaro (Kameo) in Kustomize Photo Mode
  • Fixed situation in Kameo Kustomize where randomizing Kameo Palettes would not save new setting
  • Fixed miscellaneous circumstances of visual effects in Kustomize disappearing too quickly
  • Added ability to Tag Moves to the screen during play from the Move List
  • Move List now returns to last tab used & remembers if Advanced View is toggled
  • Fixed a physics issue likely to occur when pausing at a certain timing in Tutorial Mode
  • Tutorial Mode text adjustments & corrections
  • Removed difficulty selection from Endless Tower in Klassic Towers
  • Added Online Leaderboards to Klassic Towers
  • Added Voice Chat Options to Mute Yourself & Mute Other Players to Main Menu Audio Options & Online Pause Menu
  • In-game Ping / Connection Indicator can now be enabled in Online Options
  • Added Forever King Mode to Online KOTH
  • Fixed visual issues occurring after some brutalities were performed
  • Fixed visual issues that sometimes occurred when a Quitality happened in the air
  • Fixed an issue that could cut off some intro clash dialogue early
  • Adjusted last hit animation when defeating your opponent with a jumping attack
  • Increased default combo damage scaling on sweep & fast knockdown reactions
  • Announcer will now say the Arena name after a Random Arena is selected
  • Fixed several situations where facial animations would get stuck in one pose for an extended period of time
  • Fixed several issues that could occur when defeating an endurance opponent
  • Fixed several visual issues in Test Your Might
  • Fixed several visual issues that could occur during victory cinematics
  • Fixed a rare issue which could cause Player Select to become unresponsive if both players input a specific sequence
  • Fix for several brutalities causing the game to become unresponsive under certain rare conditions
  • Fixed situation in which the Kameo could obstruct view of the main character during the Fatal Blow cinematic
  • Fixed a rare issue which could cause Fatal Blows on hit to briefly lose invulnerability before the cinematic begins
  • Fixed issue with Kameo Summons entering from the wrong side when called near the corner during specific situations
  • Removed the ability to perform a reversal without letting go of block
  • Removed a window where Ambush Attacks would be done during the last 3 frames of block stun
  • Fixed issue that when pressing Kameo input button at the same exact timing as an attack button causes one of the inputs to be ignored
  • Fixed issue with some cancels using Enhanced specials not executing properly when used at specific timing with a Kameo Ambush
  • Fatal Blows now use the correct reduced combo damage scaling
  • Fixed issue with certain Kameo attacks when used in a combo would prevent brutalities
  • Fixed specific situations where the character performing Breaker would instantly recover
  • Fixed issue which could cause multiple input Kameo moves preventing the main character from performing a special cancel
  • Flawless Block now also reduces Super Meter gained from blocked attacks as well as block damage
  • Fixed issue with several Kameo Projectiles that could cause the opponent to face the wrong direction when hit
  • Fixed certain Kameo attacks still able to be performed while the Kameo is in a knocked out / cooldown state

Practice Mode

  • Fixed changes to Kontrols not working correctly when using playback recording
  • Block Type now appears when Damage Text is On if the attack does zero damage
  • Fixed rare issue that could cause the AI to do Getup/Reversals even when set to off
  • Fixed issue with Auto Block not functioning if Breaker Mode is set to On
  • Fixed UI issue that could cause Kustom Dummy settings to not update after using a Playback Recording
  • Jump Movement Mode now immediately jumps after recovery has ended from being hit

Invasions

  • Fixed some camera positioning issues
  • Adjusted Armor on some common enemies
  • Super Armor no longer reduces damage
  • Reduced the chance for Ambushes to trigger
  • Players can now toggle to a faster navigation speed by pressing R3
  • Talismans now have 1 hit of Armor reduced reduced startup & recovery
  • Fixed an issue during kombat which could cause attacks to not hit when affected by Magic Aura Modifier
  • Fixed several lingering visual effect issues during kombat
  • Adjusted rotation of Hourly, Daily, & Weekly Towers in the Gateway Mesa
  • Fixed a UI issue with stats causing them to not properly display if increased above 254 points
  • Fixed a UI issue which would not correctly display the number of Ornate Keys available when opening a Locked Chest
  • Players can now use a Talisman while morphed into opponent as Shang Tsung
  • Fixed issue which sometimes allowed brutalities to be performed in endurance modes, causing incorrect animations to occur
  • Elemental Armor is now based on number of hits instead of damage (resisted damage doesn't count as a hit, effective damage shatters it).

Story Mode

  • Fixed several cutscene transition camera issues
  • Fixed visual and audio issues with several Timeline Invaders during Chapter 15
  • Ninja Mime Timeline Invader will no longer talk

Character Specific Adjustments

  • Ashrah - Soaring Demon (Towards + Front Kick) can no longer be 2in1 cancelled when Up Blocked
  • Ashrah - Fixed visual issue that would cause the opponent to have an incorrect animation after being hit by Spirit Slice and not inputting any actions for a period of time
  • Baraka - Stab Stab has increased combo damage scaling when hit out of synced animation
  • Baraka - Chop Chop has increased combo damage scaling when hit out of synced animation
  • Baraka - Adjusted Victim Regions when stand blocking & Up Blocking
  • Baraka - Fixed several issues with Bleeding Foot (Back + Front Kick) which could cause him to go outside boundaries of the Arena, move to unexpected locations when it is interrupted, and causing characters to pass through with attacks
  • General Shao - Fixed issue that could cause Axe to become permanently inactive if he loses a round while performing Axe Quake or Axe Recall
  • General Shao - Fixed issue that could cause Axe to become permanently inactive if his opponent uses Shujinko's Kopy Kat while it is planted from Power Strike
  • General Shao - Fixed issue which was causing all special moves to do less block damage than expected
  • General Shao - Fixed visual effects issue during Fatal Blow startup
  • Geras - Shattered Sands (Front Punch, Back Punch, Back Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
  • Geras - History Lesson has increased combo damage scaling when hit out of synced animation
  • Geras - Interrupting History Lesson now causes combo damage scaling to be applied
  • Geras - Fixed issue with Redo which could cause it to no longer rewind Geras to his marked location when he is hit after certain attacks
  • Geras - Fixed issue that allowed Geras to block during the recovery of Redo in certain situations
  • Geras - Fixed inconsistency with direction of hit reactions when Geras and Time Clone are on opposite sides of the opponent during Double Time
  • Geras - Fixed visual issue when Geras is defeated while using Redo
  • Geras - Fixed issue with glowing eye color not changing based on selected Palette
  • Geras - AI will now execute Time Klone attacks while Double Time is active
  • Havik - Blood Bath has increased combo damage scaling when hit out of synced animation
  • Havik - Interrupting Skab Stab now causes combo damage scaling to be applied
  • Havik - Fixed issue with Corpse Taunt which would allow the opponent to block follow-up attacks in certain circumstances
  • Havik - Corpse Taunt hit reaction will no longer execute if hitting the opponent while they are under the effects of Time Stop
  • Havik - Fixed several End of Round taunt visual issues
  • Johnny Cage - Fixed issue with Show Off that could cause Down + Back Punch attacks from some characters to recover excessively slow
  • Johnny Cage - Fixed repeating sound effect issue when Johnny Cage is selected as either character during Fatality Practice
  • Kenshi - Enhanced Spiritual Alignment used while Shujinko Mimic ancestor is active no longer allows two Ancestors to be active at the same time
  • Kenshi - Fixed visual issue with Kenshi's sword not appearing as your Kustomized sword during Ancestral Assist
  • Kenshi - Fixed lingering visual issue with some End of Round taunts
  • Kenshi - Adjusted audio during Upper Gash (Jump + Back Punch)
  • Kenshi - Fixed Kameo UI flickering when Kameo Gauge is set to Refill in Practice Mode while Ancestor is active
  • Kitana - Fancy Strike (Back + 1) hit reaction adjusted and now has positive hit advantage
  • Kitana - High Heel (Front Kick) hit reaction adjusted and now has positive hit advantage
  • Kung Lao - Hat Toss hit reaction adjusted and now has positive hit advantage when done up close
  • Kung Lao - Downward Slice (Towards + Back Punch) no longer has 10 more frames of blockstun if Flawless Blocked compared to Regular Block
  • Kung Lao - Slightly Increased combo damage scaling after Enhanced Shaolin Shimmy
  • Li Mei - Fixed lingering visual effects when Pankration Champion (Back Kick, Front Kick, Front Punch, Back Punch) is interrupted
  • Li Mei - Fixed visual effects flickering at the end of her victory screen
  • Mileena - Ballerenal Failure (Back Punch, Front Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
  • Mileena - Enhanced Roll has increased combo damage scaling when hit out of synced animation
  • Mileena - Fixed lingering visual effects after Roll is punished on block
  • Mileena - Fixed incorrect death animation if a grounded opponent is defeated by The Right Sais (Back Punch, Front Punch)
  • Mileena - Fixed mask clipping issues on several Palettes
  • Nitara - Blood Sacrifice now does 5 damage (down from 50)
  • Nitara - Fixed issue which was causing all special moves to do slightly less block damage than expected
  • Nitara - Fixed issue that was causing Enhanced Air Dash to be used instead of Air Dash if hit by a Breaker or ending a combo under certain circumstances
  • Nitara - Adjusted audio during Quick Taste
  • Raiden - Lightning Strikes (Back + Back Punch) has increased combo damage scaling when hit out of synced animation
  • Raiden - Shocker has increased combo damage scaling when hit out of synced animation
  • Raiden - Increased combo damage scaling on Enhanced Shocker
  • Raiden - Electric Fly has increased combo damage scaling when hit out of synced animation
  • Raiden - Double Take (Jump + Front Punch, Front Kick, Back Kick) hit reaction adjusted
  • Raiden - He Can Slap (Jump + Back Punch, Front Punch, Back Punch) hit reaction adjusted
  • Raiden - Whirlwind (Jump + Back Punch, Back Punch, Back Kick) damage and hit reaction adjusted
  • Rain - Water Dragon (Jump + Front Punch, Back Kick, Back Punch) hit reaction adjusted
  • Rain - Rain God hit reaction adjusted
  • Rain - Fixed Overkast (Jump + Back Punch, Back Kick) & Drownpour (Jump + Back Punch, Back Kick, Front Kick) not allowing Kameo Ambushes or special cancels to be performed
  • Rain - Drizzle (Jump + Back Punch) is now vulnerable to Up Block
  • Rain - Fixed issue with Up Flow sometimes hitting behind Rain & can no longer sometimes cause a lingering hitbox when interrupted with specific timing
  • Rain - Fixed Rain God, Ancient Trap, Geyser & Enhanced Geyser not displaying Punish when hit during recovery frames
  • Rain - Fixed rare audio issue that could cause the opponent's sound effects to be distorted for a short time if Rain's Throw is interrupted
  • Reiko - Savage Siege (Back Kick, Front Kick) hit reaction adjusted
  • Reiko - Interrupting Pale Rider now causes combo damage scaling to be applied
  • Reiko - Fixed issue with Full Cross (Jump + Back Punch) into Busted Knuckles (Front Punch) causing Straight Punch (Back Punch) to execute instead
  • Reiko - Fixed rare issue that could cause the AI to get stuck endlessly jumping if Fatal Blow misses
  • Reptile - Tipping The Scales (Jump + Front Punch, Back Punch) hit reaction adjusted
  • Reptile - Death Roll has increased combo damage scaling when hit out of synced animation
  • Reptile - Enhanced Invisibility now causes Reptile to become harder to see faster than Invisibility
  • Reptile - Fixed issue which would prevent fatality attempt if last round is won by hitting a grounded opponent with Force Ball
  • Reptile - Fixed incorrect blood color appearing when hit by certain attacks and brutalities
  • Scorpion - Burning Fist (Jump + Front Punch, Back Punch) hit reaction adjusted
  • Scorpion - Krushing Kunai (Jump + Front Punch, Front Kick) hit reaction adjusted
  • Scorpion - Fixed issue with rope disappearing if hit by a freeze reaction during various attacks
  • Sindel - Fixed situation where Levitate used multiple times in a combo could lead into an attack becoming unblockable
  • Sindel - Fixed visual issue when Fatal Blow hits the opponent close to the corner
  • Sindel - Fixed missing visual effects on Brutality Victory pose
  • Sindel - Adjusted audio during Inspire & Enhanced Inspire
  • Shang Tsung - Major Complications (Jump + Front Punch, Back Punch, Back Punch) hit reaction adjusted
  • Shang Tsung - Festering Wounds (Jump + Back Punch, Back Punch) hit reaction adjusted
  • Shang Tsung - Injection has increased combo damage scaling when hit out of synced animation
  • Shang Tsung - Ground Skull & (Air) Down Skull special moves build less Super Meter on hit
  • Shang Tsung - Invisibility moves used during Form Stealer will no longer sometimes prevent Shang Tsung from returning to his base form
  • Shang Tsung - The Klassic (Down + Back Punch) brutality can now be performed when morphed into opponent
  • Shang Tsung - Fixed face animations sometimes not working as intended when morphing into opponent
  • Shang Tsung - Fixed situations where incorrect animation when Old Form Shang Tsung is defeated by a Brutality
  • Shang Tsung - Fixed AI getting stuck in situations where they stay in Old Form or Young Form for the rest of the match
  • Smoke - Smoke Bomb no longer ignores combo damage scaling on last hit
  • Smoke - Jump Attacks after Enhanced Smoke-Port no longer have extra recovery occasionally
  • Smoke - Fixed rare visual issue when doing special cancels which could cause blood effects to move erratically
  • Smoke - Fixed rare visual issue with Smoke Bomb where Smoke briefly appears again after disappearing
  • Sub-Zero - Ice Klone will no longer disappear when teleported by his own Kameo
  • Sub-Zero - Fixed issue which could sometimes cause Kameo Wakeup or Kameo Reversal invulnerability visual effect to not appear
  • Sub-Zero - Fixed visual issues when hitting Kameos with Deadly Vapors
  • Tanya - Piety (Front Punch, Back Punch, Back Punch) has slightly increased range, has 2 more active frames, recovers 2 frames faster on miss, and has a different hit reaction when hitting an airborne opponent
  • Tanya - (Air) Heavenly Hand has increased hitbox when used in a combo, and hit reaction changed when hitting an airborne opponent
  • Tanya - Brought Low (Front Kick, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
  • Tanya - Message From Above (Back + Back Punch, Front Kick) is now vulnerable to Up Block
  • Tanya - Fixed issue that could sometimes cause Spinning Splits Kick to pass through opponents
  • Tanya - Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand are no longer throw immune during some recovery frames
  • Tanya - Fixed Seeking Guidance, Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand not displaying Punish when hit during recovery frames
  • Tanya - Fixed visual issues with Divine Protection while under the effects of Sub-Zero (Kameo)'s Arctic Armor
  • Tanya - Fixed lingering visual effect issues that could sometimes occur after Seeking Guidance
  • Cyrax (Kameo) - Adjusted combo damage scaling on Kopter Chopper & Horizontal Kopter Chopper
  • Cyrax (Kameo) - Cancelling Kopter Chopper into Horizontal Kopter Chopper now costs 50% Kameo Gauge
  • Cyrax (Kameo) - Slightly faster Kameo Gauge recharge speed after Horizontal Kopter Chopper
  • Cyrax (Kameo) - Kopter Chopper & Horizontal Kopter Chopper will no longer sometimes cause the wrong reaction facing direction on hit
  • Cyrax (Kameo) - Fixed camera issues when using Kopter Chopper during some characters Throws
  • Darrius (Kameo) - No longer lingers around if the round ends while he is waiting to perform Eat Dirt
  • Darrius (Kameo) - Fixed clipping issues during forward throw on some Arenas
  • Frost (Kameo) - Fixed issue that could cause Ice Karpet to move the opponent high in the air if they are hit close to the ground in certain circumstances
  • Goro (Kameo) - Increased recharge delay of Raise the Roof when used more than once in the same combo
  • Jax (Kameo) - Slightly Increased recharge delay of Back Breaker when used more than once in the same combo
  • Kano (Kameo) - Slightly Increased recharge delay of Knife Toss when used more than once in the same combo
  • Kung Lao (Kameo) - Adjusted the recharge rate of Buzz Saw
  • Kung Lao (Kameo) - Buzz Saw will no longer sometimes cause the wrong reaction facing direction on hit
  • Kung Lao (Kameo) - Spin no longer has incorrect hit reaction when done as a reversal
  • Kung Lao (Kameo) - Fixed situation where Away We Go was used 3 times in a combo it could lead to an attack becoming unblockable
  • Motaro (Kameo) - Fixed issue with Motaro could still be interacted by the opponent if they jump over Tail Shot
  • Motaro (Kameo) - Punish message now appears if character is hit during the recovery of Charge! Fatal Blow
  • Motaro (Kameo) - Fixed situation where if Centurian Warp was used 3 times in a combo it could lead to an attack becoming unblockable
  • Sareena (Kameo) - Increased recharge delay of Kia's Blades when used more than once in the same combo
  • Sareena (Kameo) - Fixed issue allowing opponent to gain Super Meter while being hit by Jataaka's Kurse
  • Sareena (Kameo) - Fixed long delay that could sometimes occur after Sareena performs her End of Round Taunt
  • Scorpion (Kameo) - Increased recharge delay of Fire Breath when used more than once in the same combo
  • Sektor (Kameo) - Increased recharge delay of Up Rocket & Homing Rocket when used more than once in the same combo
  • Sektor (Kameo) - Fixed Rare visual issues during Fatal Blow
  • Sonya (Kameo) - Slightly increased recharge delay of Square Wave & Leg Grab when used more than once in the same combo
  • Stryker (Kameo) - Increased recharge delay of Low Grenade Toss & High Grenade Toss when used more than once in the same combo
  • Stryker (Kameo) - Low Grenade Toss & High Grenade Toss will no longer sometimes cause the wrong reaction facing direction on hit
  • Shujinko (Kameo) - Kopy Kat Ice Slide (Sub-Zero) now does 110 (up from 30)
  • Shujinko (Kameo) - Mimic Time Stop (Geras) will now cause an alternate hit reaction if the victim has already been hit by Time Stop in the same combo
  • Shujinko (Kameo) - Mimic Stab Stab (Baraka) now does correct damage to an airborne opponent
  • Shujinko (Kameo) - Roll (Mileena), Drill Kick (Tanya), Charging Pain (Reiko), and Sand-Nado (Geras) will no longer sometimes cause alternate hit reactions when used in certain combos with Shujinko's Mimic
  • Shujinko (Kameo) - Fixed using Smoke's Invisibility followed by Fatal Blow causing lingering invisibility proceeded by re-appearing with no visual effects
  • Shujinko (Kameo) - Shujinko morphing into a Shang Tsung opponent's Kameo will no longer cause himself to get stuck near the corner in certain rare situations
  • Shujinko (Kameo) - Fixed visual issue when performing Kopy Kat against Havik
  • Shujinko (Kameo) - Fixed issue during endurance fights which could cause Kopy Kat and Mimic to not work as intended after the first opponent

STEAM + EPIC GAME STORE

General

  • Fixed desync issues relating to a bug with owned content mismatches between clients
  • Fixed stuttering during gameplay with 12th gen and higher Intel CPUS caused by e-core usage on Windows 11 machines (still investigating fix for Windows 10)
  • Reduced the size of crash logs significantly, and now logs will be cleaned up after a certain period of time
  • Fixed invites not working for King of the Hill beyond 2 players

10/11/2023

NINTENDO SWITCH

General

  • Season 1 of Invasions
  • Gameplay balance changes
  • Leaderboard fixes
  • Visual improvements and general bug fixes
  • Performance improvements
  • Loading time improvements
  • Stability fixes
  • Localization fixes

9/27/2023

XBOX X|S + PLAYSTATION 5

General

  • Addressed issues in Invasions
  • Daily/Weekly quests can now all be completed
  • Brutality move lists corrected
  • Stability fixes
  • Localization fixes

STEAM + EPIC GAME STORE

General

  • Addressed issues in Invasions
  • Daily/Weekly quests can now all be completed
  • Brutality move lists corrected
  • Stability fixes
  • Localization fixes
  • Added keyboard mapping to use Keyboard-To-Speech during online matches
  • Added setting to disable Motion Blur
  • Fixed situations where transitioning from cutscenes would not disable V-Sync
  • Fixed VFX behavior during lower framerates
  • Fixed facial animations for Quan Chi
  • Fixed physics behavior during Brutalities
  • General UI & text improvements
  • Mouse support improvements

9/14/2023

XBOX X|S + PLAYSTATION 5

General

  • General bug fixes
  • Added and fleshed out accessibility options
  • Character polish and tuning pass
  • Added numerous additional finishing moves
  • Improved and refined UI to include additional new options

Invasions

  • Substantial revisions and polish on various encounters
  • General UI Improvements
  • General bug fixes
  • Rebalanced boss fights
  • Adjusted mesa progression
  • Added Season 1 content
  • Added challenge towers in the gateway mesa

Story

  • Improvements to the movie player
  • Visual polish to numerous scenes
  • Tuning of the story finale and final boss
  • 4k resolution movies added

Online

  • Improvements to matchmaker
  • Bug fixes to online modes

NINTENDO SWITCH

General

  • Enables additional character/kameo roster, additional arenas, and kustomization
  • Enables full tutorials, fatality practice, practice mode
  • Enables Towers and Tournament modes
  • General bug fixes

Story

  • Enables full story campaign

Online

  • Enables online gameplay

STEAM

General

  • Fixes stuttering on certain hardware configurations during cutscenes
  • Fixes some DLCs not properly granting on Epic Game Store

EPIC GAME STORE

General

  • Fixes stuttering on certain hardware configurations during cutscenes
  • Fixes some DLCs not properly granting on Epic Game Store