PATCH NOTES
11/09/2023
ALL PLATFORMS
General Gameplay Adjustments
- Move list corrections
- Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader & Test to Speech functionality
- Fixed issue causing character dialogue during a brutality to be missing facial animations
- Improvements to filtering in Kombat League Leaderboards
- Fixed issue that could cause notification indicator to not disappear after checking a new Kombo Challenge
- Fixed rare issue that could cause the game to become unresponsive if the user performs a certain sequence of actions involving Quick Resume
- Fixed several visual issues with brutalities
- Interrupting a Kameo will no longer occasionally not cause damage if the Kameo was recently interrupted by a Fatal Blow
- Fixed issue with “Become A Ninja In No Time” Trophy / Achievement not unlocking correctly when using cross-progression
- Adjustments to scoring for Endless Tower
- Fixed rare crash that could occur when an online opponent declined after connecting
- Fixed rare crash that could occur when a player's notification window is holding a large amount of messages
- Fixed several issues that could cause desyncs in King of the Hill
- Added additional Kombo Challenge for Fighters
Practice Mode
- Players can now change the current Kameo for either team from within Practice Settings
- Fixed issue with Playback Recording that could cause a character's Tagged Moves to persist on screen
- Kustomize Kontrol settings will now always properly apply when using Recording
- Adjusted how Auto Block setting works with Sub-Zero's Deadly Vapors
Invasions
- Fixed visual issues that could occur when travelling between Encounters and repeatedly pressing the inventory button
- Maximum Damage is now disabled in most Encounters
- Additional uses of the Ethereal Talisman will now count toward the progress of the "Talis-mania" achievement
- Fixed visual issue where some characters’ weapon animations could become out of sync with the character after teleporting to Shop or Forge
- Scorpion's Enhanced Devouring Flame will no longer occasionally cause issues if it defeats a boss enemy in the first phase of the fight
- Fixed visual issues with some Kombat Modifiers
- Fixed missing audio when defeating an airborne opponent in an endurance match
- Fixed issue with endurance matches preventing the AI from performing Shang Tsung Old Morph
- Fixed crash that could occur when recharging a Talisman with more than 8 charges
- Fixed rare issue that could cause the game to become unresponsive if disconnected from the internet while at the Mesa Selection
Character Specific Adjustments
- Ashrah - Fixed hitting an airborne opponent with Ascension outside of a combo causing the opponent to appear at an incorrect location in the air
- Geras - Double Time attacks will no longer sometimes not work correctly with certain changes with Kontrols
- Geras - Fixed visual issue that could occur when using Fixed Point while Sub-Zero's Arctic Armor is active
- Havik - Fixed hitting an airborne opponent with final hit of Helping Hand outside of a combo causing the opponent to appear at an incorrect location in the air
- Johnny Cage - Reduced base health value to 650 (from 700)
- Johnny Cage - Sky Die (Up + Front Punch) is now able to be parried by Johnny Cage's Fatal Blow
- Kenshi - Fixed issue which was preventing forward throws using Kameo from executing while Ancestor is active
- Kenshi - Enhanced Demon Drop can now be Up Blocked
- Kung Lao - Fixed hitting an airborne opponent with Soaring Monk outside of a combo causing the opponent to appear at an incorrect location in the air
- Kung Lao - Fixed visual issue with his hat returning with no visual effects in certain circumstances
- Mileena - Adjusted auto-facing of Enhanced Roll follow-up attack
- Mileena - Fixed rare issue with Teleport Down when used against a cornered opponent that could cause players to be outside the arena for a short time
- Nitara - Fixed hitting an airborne opponent with Flying Kolors (Back Punch, Back Punch, Front Punch) outside of a combo causing the opponent to appear at an incorrect location in the air
- Nitara - Fixed visual issue with wings animation being incorrect when a throw escape occurs
- Rain - Holding Rain God now allows for additional diagonal Up directions
- Rain - Fixed rare issue with Water Gate Teleport not moving to correct location when cancelled from attacks in certain circumstances
- Rain - Fixed visual issue that could cause jittering animation when landing from Overkast (Jump + Back Punch, Back Kick) or Drownpour (Jump + Back Punch, Back Kick, Front Kick)
- Rain - Fixed AI being unable to use Water Gate portals
- Reptile - Fixed issue that could cause Dash Attack to sometimes be throw immune when blocked
- Shang Tsung - Fixed being able to slightly extend opponent morph duration by ducking without inputting any actions
- Shang Tsung - Fixed Enhanced Inspire while morphed into Sindel not triggering Breaker Denied when the opponent attempts a Breaker
- Sindel - Fixed Enhanced Queen's Command not preventing opponent from performing Fatal Blow after it has hit
- Sindel - Fixed issue with lingering visual effects if Inspire is performed as Shang Tsung morphed into Sindel
- Smoke - Fixed being able to cancel Tele-Stab (Back + Back Punch) after it is Up Blocked
- Smoke - Fixed visual issue with opponent's animation when they are defeated by Fatal Blow
- Smoke - Fixed visual issue during the startup of Smoke-Port
- Cyrax (Kameo) - Reduced knock out duration when hit during Self-Destruct to 3 seconds (from 6)
- Frost (Kameo) - Fixed issue which could cause an opponent to clip through the ground if hit while frozen from Ice Karpet at specific timing
- Goro (Kameo) - Fixed rare issue with Shokan Stomp that could prevent a player from performing some special cancels with specific timing
- Jax (Kameo) - Fixed rare situations where Ground Pound was not considering the opponent to be in a reaction
- Motaro (Kameo) - Reduced knock out duration when hit during Reflect to 3 seconds (from 6)
- Motaro (Kameo) - Fixed issue with interrupting Charge! Fatal Blow which could cause the background visual effects to linger
- Sareena (Kameo) - Fixed issue that could prevent brutalities from being performed in a Kombo after defeating the opponent with Kia's Blades
- Scorpion (Kameo) - Fixed rare bug that could cause Get Over Here to pass through the Fighter if they are hit at a specific timing
- Sektor (Kameo) - Fixed rare issue with Activate Homing that could prevent a player from performing some special cancels with specific timing
- Shujinko (Kameo) - Reduced knock out duration when hit during Meditate to 3 seconds (from 6)
- Shujinko (Kameo) - Fixed using Reiko's Retaliation as a special cancel after Apep Punch or Konquest Kick not being able to Parry
- Shujinko (Kameo) - Fixed issues with Mimic & Kopy Kat Invisibility lingering into cinematics
- Shujinko (Kameo) - Fixed visual issue causing claws to appear clipping through the ground when performing Kopy Kat against Shang Tsung
- Shujinko (Kameo) - Fixed AI being unable to use several stolen moves
10/26/2023
ALL PLATFORMS
General Gameplay Adjustments
- Move list corrections
- Localization fixes
- AI adjustments & improvements
- Improvements to Screen Reader functionality
- Added Halloween Finisher, which is available in the Premium Store
- Added Halloween Variant to Cage Mansion Arena, available for free to all players
- Wu Shi Academy Arena Evening Variant, Koncept Art, & Music can now be unlocked by players
- Shrine can now be activated right away after receiving a reward
- Fixed cases where the yellow notification for New Items would not clear
- Fixed issue that sometimes causes players to not have access to DLC while Offline
- Adjusted camera placement for Goro (Kameo) & Motaro (Kameo) in Kustomize Photo Mode
- Fixed situation in Kameo Kustomize where randomizing Kameo Palettes would not save new setting
- Fixed miscellaneous circumstances of visual effects in Kustomize disappearing too quickly
- Added ability to Tag Moves to the screen during play from the Move List
- Move List now returns to last tab used & remembers if Advanced View is toggled
- Fixed a physics issue likely to occur when pausing at a certain timing in Tutorial Mode
- Tutorial Mode text adjustments & corrections
- Removed difficulty selection from Endless Tower in Klassic Towers
- Added Online Leaderboards to Klassic Towers
- Added Voice Chat Options to Mute Yourself & Mute Other Players to Main Menu Audio Options & Online Pause Menu
- In-game Ping / Connection Indicator can now be enabled in Online Options
- Added Forever King Mode to Online KOTH
- Fixed visual issues occurring after some brutalities were performed
- Fixed visual issues that sometimes occurred when a Quitality happened in the air
- Fixed an issue that could cut off some intro clash dialogue early
- Adjusted last hit animation when defeating your opponent with a jumping attack
- Increased default combo damage scaling on sweep & fast knockdown reactions
- Announcer will now say the Arena name after a Random Arena is selected
- Fixed several situations where facial animations would get stuck in one pose for an extended period of time
- Fixed several issues that could occur when defeating an endurance opponent
- Fixed several visual issues in Test Your Might
- Fixed several visual issues that could occur during victory cinematics
- Fixed a rare issue which could cause Player Select to become unresponsive if both players input a specific sequence
- Fix for several brutalities causing the game to become unresponsive under certain rare conditions
- Fixed situation in which the Kameo could obstruct view of the main character during the Fatal Blow cinematic
- Fixed a rare issue which could cause Fatal Blows on hit to briefly lose invulnerability before the cinematic begins
- Fixed issue with Kameo Summons entering from the wrong side when called near the corner during specific situations
- Removed the ability to perform a reversal without letting go of block
- Removed a window where Ambush Attacks would be done during the last 3 frames of block stun
- Fixed issue that when pressing Kameo input button at the same exact timing as an attack button causes one of the inputs to be ignored
- Fixed issue with some cancels using Enhanced specials not executing properly when used at specific timing with a Kameo Ambush
- Fatal Blows now use the correct reduced combo damage scaling
- Fixed issue with certain Kameo attacks when used in a combo would prevent brutalities
- Fixed specific situations where the character performing Breaker would instantly recover
- Fixed issue which could cause multiple input Kameo moves preventing the main character from performing a special cancel
- Flawless Block now also reduces Super Meter gained from blocked attacks as well as block damage
- Fixed issue with several Kameo Projectiles that could cause the opponent to face the wrong direction when hit
- Fixed certain Kameo attacks still able to be performed while the Kameo is in a knocked out / cooldown state
Practice Mode
- Fixed changes to Kontrols not working correctly when using playback recording
- Block Type now appears when Damage Text is On if the attack does zero damage
- Fixed rare issue that could cause the AI to do Getup/Reversals even when set to off
- Fixed issue with Auto Block not functioning if Breaker Mode is set to On
- Fixed UI issue that could cause Kustom Dummy settings to not update after using a Playback Recording
- Jump Movement Mode now immediately jumps after recovery has ended from being hit
Invasions
- Fixed some camera positioning issues
- Adjusted Armor on some common enemies
- Super Armor no longer reduces damage
- Reduced the chance for Ambushes to trigger
- Players can now toggle to a faster navigation speed by pressing R3
- Talismans now have 1 hit of Armor reduced reduced startup & recovery
- Fixed an issue during kombat which could cause attacks to not hit when affected by Magic Aura Modifier
- Fixed several lingering visual effect issues during kombat
- Adjusted rotation of Hourly, Daily, & Weekly Towers in the Gateway Mesa
- Fixed a UI issue with stats causing them to not properly display if increased above 254 points
- Fixed a UI issue which would not correctly display the number of Ornate Keys available when opening a Locked Chest
- Players can now use a Talisman while morphed into opponent as Shang Tsung
- Fixed issue which sometimes allowed brutalities to be performed in endurance modes, causing incorrect animations to occur
- Elemental Armor is now based on number of hits instead of damage (resisted damage doesn't count as a hit, effective damage shatters it).
Story Mode
- Fixed several cutscene transition camera issues
- Fixed visual and audio issues with several Timeline Invaders during Chapter 15
- Ninja Mime Timeline Invader will no longer talk
Character Specific Adjustments
- Ashrah - Soaring Demon (Towards + Front Kick) can no longer be 2in1 cancelled when Up Blocked
- Ashrah - Fixed visual issue that would cause the opponent to have an incorrect animation after being hit by Spirit Slice and not inputting any actions for a period of time
- Baraka - Stab Stab has increased combo damage scaling when hit out of synced animation
- Baraka - Chop Chop has increased combo damage scaling when hit out of synced animation
- Baraka - Adjusted Victim Regions when stand blocking & Up Blocking
- Baraka - Fixed several issues with Bleeding Foot (Back + Front Kick) which could cause him to go outside boundaries of the Arena, move to unexpected locations when it is interrupted, and causing characters to pass through with attacks
- General Shao - Fixed issue that could cause Axe to become permanently inactive if he loses a round while performing Axe Quake or Axe Recall
- General Shao - Fixed issue that could cause Axe to become permanently inactive if his opponent uses Shujinko's Kopy Kat while it is planted from Power Strike
- General Shao - Fixed issue which was causing all special moves to do less block damage than expected
- General Shao - Fixed visual effects issue during Fatal Blow startup
- Geras - Shattered Sands (Front Punch, Back Punch, Back Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
- Geras - History Lesson has increased combo damage scaling when hit out of synced animation
- Geras - Interrupting History Lesson now causes combo damage scaling to be applied
- Geras - Fixed issue with Redo which could cause it to no longer rewind Geras to his marked location when he is hit after certain attacks
- Geras - Fixed issue that allowed Geras to block during the recovery of Redo in certain situations
- Geras - Fixed inconsistency with direction of hit reactions when Geras and Time Clone are on opposite sides of the opponent during Double Time
- Geras - Fixed visual issue when Geras is defeated while using Redo
- Geras - Fixed issue with glowing eye color not changing based on selected Palette
- Geras - AI will now execute Time Klone attacks while Double Time is active
- Havik - Blood Bath has increased combo damage scaling when hit out of synced animation
- Havik - Interrupting Skab Stab now causes combo damage scaling to be applied
- Havik - Fixed issue with Corpse Taunt which would allow the opponent to block follow-up attacks in certain circumstances
- Havik - Corpse Taunt hit reaction will no longer execute if hitting the opponent while they are under the effects of Time Stop
- Havik - Fixed several End of Round taunt visual issues
- Johnny Cage - Fixed issue with Show Off that could cause Down + Back Punch attacks from some characters to recover excessively slow
- Johnny Cage - Fixed repeating sound effect issue when Johnny Cage is selected as either character during Fatality Practice
- Kenshi - Enhanced Spiritual Alignment used while Shujinko Mimic ancestor is active no longer allows two Ancestors to be active at the same time
- Kenshi - Fixed visual issue with Kenshi's sword not appearing as your Kustomized sword during Ancestral Assist
- Kenshi - Fixed lingering visual issue with some End of Round taunts
- Kenshi - Adjusted audio during Upper Gash (Jump + Back Punch)
- Kenshi - Fixed Kameo UI flickering when Kameo Gauge is set to Refill in Practice Mode while Ancestor is active
- Kitana - Fancy Strike (Back + 1) hit reaction adjusted and now has positive hit advantage
- Kitana - High Heel (Front Kick) hit reaction adjusted and now has positive hit advantage
- Kung Lao - Hat Toss hit reaction adjusted and now has positive hit advantage when done up close
- Kung Lao - Downward Slice (Towards + Back Punch) no longer has 10 more frames of blockstun if Flawless Blocked compared to Regular Block
- Kung Lao - Slightly Increased combo damage scaling after Enhanced Shaolin Shimmy
- Li Mei - Fixed lingering visual effects when Pankration Champion (Back Kick, Front Kick, Front Punch, Back Punch) is interrupted
- Li Mei - Fixed visual effects flickering at the end of her victory screen
- Mileena - Ballerenal Failure (Back Punch, Front Punch, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
- Mileena - Enhanced Roll has increased combo damage scaling when hit out of synced animation
- Mileena - Fixed lingering visual effects after Roll is punished on block
- Mileena - Fixed incorrect death animation if a grounded opponent is defeated by The Right Sais (Back Punch, Front Punch)
- Mileena - Fixed mask clipping issues on several Palettes
- Nitara - Blood Sacrifice now does 5 damage (down from 50)
- Nitara - Fixed issue which was causing all special moves to do slightly less block damage than expected
- Nitara - Fixed issue that was causing Enhanced Air Dash to be used instead of Air Dash if hit by a Breaker or ending a combo under certain circumstances
- Nitara - Adjusted audio during Quick Taste
- Raiden - Lightning Strikes (Back + Back Punch) has increased combo damage scaling when hit out of synced animation
- Raiden - Shocker has increased combo damage scaling when hit out of synced animation
- Raiden - Increased combo damage scaling on Enhanced Shocker
- Raiden - Electric Fly has increased combo damage scaling when hit out of synced animation
- Raiden - Double Take (Jump + Front Punch, Front Kick, Back Kick) hit reaction adjusted
- Raiden - He Can Slap (Jump + Back Punch, Front Punch, Back Punch) hit reaction adjusted
- Raiden - Whirlwind (Jump + Back Punch, Back Punch, Back Kick) damage and hit reaction adjusted
- Rain - Water Dragon (Jump + Front Punch, Back Kick, Back Punch) hit reaction adjusted
- Rain - Rain God hit reaction adjusted
- Rain - Fixed Overkast (Jump + Back Punch, Back Kick) & Drownpour (Jump + Back Punch, Back Kick, Front Kick) not allowing Kameo Ambushes or special cancels to be performed
- Rain - Drizzle (Jump + Back Punch) is now vulnerable to Up Block
- Rain - Fixed issue with Up Flow sometimes hitting behind Rain & can no longer sometimes cause a lingering hitbox when interrupted with specific timing
- Rain - Fixed Rain God, Ancient Trap, Geyser & Enhanced Geyser not displaying Punish when hit during recovery frames
- Rain - Fixed rare audio issue that could cause the opponent's sound effects to be distorted for a short time if Rain's Throw is interrupted
- Reiko - Savage Siege (Back Kick, Front Kick) hit reaction adjusted
- Reiko - Interrupting Pale Rider now causes combo damage scaling to be applied
- Reiko - Fixed issue with Full Cross (Jump + Back Punch) into Busted Knuckles (Front Punch) causing Straight Punch (Back Punch) to execute instead
- Reiko - Fixed rare issue that could cause the AI to get stuck endlessly jumping if Fatal Blow misses
- Reptile - Tipping The Scales (Jump + Front Punch, Back Punch) hit reaction adjusted
- Reptile - Death Roll has increased combo damage scaling when hit out of synced animation
- Reptile - Enhanced Invisibility now causes Reptile to become harder to see faster than Invisibility
- Reptile - Fixed issue which would prevent fatality attempt if last round is won by hitting a grounded opponent with Force Ball
- Reptile - Fixed incorrect blood color appearing when hit by certain attacks and brutalities
- Scorpion - Burning Fist (Jump + Front Punch, Back Punch) hit reaction adjusted
- Scorpion - Krushing Kunai (Jump + Front Punch, Front Kick) hit reaction adjusted
- Scorpion - Fixed issue with rope disappearing if hit by a freeze reaction during various attacks
- Sindel - Fixed situation where Levitate used multiple times in a combo could lead into an attack becoming unblockable
- Sindel - Fixed visual issue when Fatal Blow hits the opponent close to the corner
- Sindel - Fixed missing visual effects on Brutality Victory pose
- Sindel - Adjusted audio during Inspire & Enhanced Inspire
- Shang Tsung - Major Complications (Jump + Front Punch, Back Punch, Back Punch) hit reaction adjusted
- Shang Tsung - Festering Wounds (Jump + Back Punch, Back Punch) hit reaction adjusted
- Shang Tsung - Injection has increased combo damage scaling when hit out of synced animation
- Shang Tsung - Ground Skull & (Air) Down Skull special moves build less Super Meter on hit
- Shang Tsung - Invisibility moves used during Form Stealer will no longer sometimes prevent Shang Tsung from returning to his base form
- Shang Tsung - The Klassic (Down + Back Punch) brutality can now be performed when morphed into opponent
- Shang Tsung - Fixed face animations sometimes not working as intended when morphing into opponent
- Shang Tsung - Fixed situations where incorrect animation when Old Form Shang Tsung is defeated by a Brutality
- Shang Tsung - Fixed AI getting stuck in situations where they stay in Old Form or Young Form for the rest of the match
- Smoke - Smoke Bomb no longer ignores combo damage scaling on last hit
- Smoke - Jump Attacks after Enhanced Smoke-Port no longer have extra recovery occasionally
- Smoke - Fixed rare visual issue when doing special cancels which could cause blood effects to move erratically
- Smoke - Fixed rare visual issue with Smoke Bomb where Smoke briefly appears again after disappearing
- Sub-Zero - Ice Klone will no longer disappear when teleported by his own Kameo
- Sub-Zero - Fixed issue which could sometimes cause Kameo Wakeup or Kameo Reversal invulnerability visual effect to not appear
- Sub-Zero - Fixed visual issues when hitting Kameos with Deadly Vapors
- Tanya - Piety (Front Punch, Back Punch, Back Punch) has slightly increased range, has 2 more active frames, recovers 2 frames faster on miss, and has a different hit reaction when hitting an airborne opponent
- Tanya - (Air) Heavenly Hand has increased hitbox when used in a combo, and hit reaction changed when hitting an airborne opponent
- Tanya - Brought Low (Front Kick, Front Punch + Front Kick) has increased combo damage scaling when hit out of synced animation
- Tanya - Message From Above (Back + Back Punch, Front Kick) is now vulnerable to Up Block
- Tanya - Fixed issue that could sometimes cause Spinning Splits Kick to pass through opponents
- Tanya - Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand are no longer throw immune during some recovery frames
- Tanya - Fixed Seeking Guidance, Heavenly Hand, Enhanced Heavenly Hand, (Air) Heavenly Hand and (Air) Enhanced Heavenly Hand not displaying Punish when hit during recovery frames
- Tanya - Fixed visual issues with Divine Protection while under the effects of Sub-Zero (Kameo)'s Arctic Armor
- Tanya - Fixed lingering visual effect issues that could sometimes occur after Seeking Guidance
- Cyrax (Kameo) - Adjusted combo damage scaling on Kopter Chopper & Horizontal Kopter Chopper
- Cyrax (Kameo) - Cancelling Kopter Chopper into Horizontal Kopter Chopper now costs 50% Kameo Gauge
- Cyrax (Kameo) - Slightly faster Kameo Gauge recharge speed after Horizontal Kopter Chopper
- Cyrax (Kameo) - Kopter Chopper & Horizontal Kopter Chopper will no longer sometimes cause the wrong reaction facing direction on hit
- Cyrax (Kameo) - Fixed camera issues when using Kopter Chopper during some characters Throws
- Darrius (Kameo) - No longer lingers around if the round ends while he is waiting to perform Eat Dirt
- Darrius (Kameo) - Fixed clipping issues during forward throw on some Arenas
- Frost (Kameo) - Fixed issue that could cause Ice Karpet to move the opponent high in the air if they are hit close to the ground in certain circumstances
- Goro (Kameo) - Increased recharge delay of Raise the Roof when used more than once in the same combo
- Jax (Kameo) - Slightly Increased recharge delay of Back Breaker when used more than once in the same combo
- Kano (Kameo) - Slightly Increased recharge delay of Knife Toss when used more than once in the same combo
- Kung Lao (Kameo) - Adjusted the recharge rate of Buzz Saw
- Kung Lao (Kameo) - Buzz Saw will no longer sometimes cause the wrong reaction facing direction on hit
- Kung Lao (Kameo) - Spin no longer has incorrect hit reaction when done as a reversal
- Kung Lao (Kameo) - Fixed situation where Away We Go was used 3 times in a combo it could lead to an attack becoming unblockable
- Motaro (Kameo) - Fixed issue with Motaro could still be interacted by the opponent if they jump over Tail Shot
- Motaro (Kameo) - Punish message now appears if character is hit during the recovery of Charge! Fatal Blow
- Motaro (Kameo) - Fixed situation where if Centurian Warp was used 3 times in a combo it could lead to an attack becoming unblockable
- Sareena (Kameo) - Increased recharge delay of Kia's Blades when used more than once in the same combo
- Sareena (Kameo) - Fixed issue allowing opponent to gain Super Meter while being hit by Jataaka's Kurse
- Sareena (Kameo) - Fixed long delay that could sometimes occur after Sareena performs her End of Round Taunt
- Scorpion (Kameo) - Increased recharge delay of Fire Breath when used more than once in the same combo
- Sektor (Kameo) - Increased recharge delay of Up Rocket & Homing Rocket when used more than once in the same combo
- Sektor (Kameo) - Fixed Rare visual issues during Fatal Blow
- Sonya (Kameo) - Slightly increased recharge delay of Square Wave & Leg Grab when used more than once in the same combo
- Stryker (Kameo) - Increased recharge delay of Low Grenade Toss & High Grenade Toss when used more than once in the same combo
- Stryker (Kameo) - Low Grenade Toss & High Grenade Toss will no longer sometimes cause the wrong reaction facing direction on hit
- Shujinko (Kameo) - Kopy Kat Ice Slide (Sub-Zero) now does 110 (up from 30)
- Shujinko (Kameo) - Mimic Time Stop (Geras) will now cause an alternate hit reaction if the victim has already been hit by Time Stop in the same combo
- Shujinko (Kameo) - Mimic Stab Stab (Baraka) now does correct damage to an airborne opponent
- Shujinko (Kameo) - Roll (Mileena), Drill Kick (Tanya), Charging Pain (Reiko), and Sand-Nado (Geras) will no longer sometimes cause alternate hit reactions when used in certain combos with Shujinko's Mimic
- Shujinko (Kameo) - Fixed using Smoke's Invisibility followed by Fatal Blow causing lingering invisibility proceeded by re-appearing with no visual effects
- Shujinko (Kameo) - Shujinko morphing into a Shang Tsung opponent's Kameo will no longer cause himself to get stuck near the corner in certain rare situations
- Shujinko (Kameo) - Fixed visual issue when performing Kopy Kat against Havik
- Shujinko (Kameo) - Fixed issue during endurance fights which could cause Kopy Kat and Mimic to not work as intended after the first opponent
STEAM + EPIC GAME STORE
General
- Fixed desync issues relating to a bug with owned content mismatches between clients
- Fixed stuttering during gameplay with 12th gen and higher Intel CPUS caused by e-core usage on Windows 11 machines (still investigating fix for Windows 10)
- Reduced the size of crash logs significantly, and now logs will be cleaned up after a certain period of time
- Fixed invites not working for King of the Hill beyond 2 players
10/11/2023
NINTENDO SWITCH
General
- Season 1 of Invasions
- Gameplay balance changes
- Leaderboard fixes
- Visual improvements and general bug fixes
- Performance improvements
- Loading time improvements
- Stability fixes
- Localization fixes
9/27/2023
XBOX X|S + PLAYSTATION 5
General
- Addressed issues in Invasions
- Daily/Weekly quests can now all be completed
- Brutality move lists corrected
- Stability fixes
- Localization fixes
STEAM + EPIC GAME STORE
General
- Addressed issues in Invasions
- Daily/Weekly quests can now all be completed
- Brutality move lists corrected
- Stability fixes
- Localization fixes
- Added keyboard mapping to use Keyboard-To-Speech during online matches
- Added setting to disable Motion Blur
- Fixed situations where transitioning from cutscenes would not disable V-Sync
- Fixed VFX behavior during lower framerates
- Fixed facial animations for Quan Chi
- Fixed physics behavior during Brutalities
- General UI & text improvements
- Mouse support improvements
9/14/2023
XBOX X|S + PLAYSTATION 5
General
- General bug fixes
- Added and fleshed out accessibility options
- Character polish and tuning pass
- Added numerous additional finishing moves
- Improved and refined UI to include additional new options
Invasions
- Substantial revisions and polish on various encounters
- General UI Improvements
- General bug fixes
- Rebalanced boss fights
- Adjusted mesa progression
- Added Season 1 content
- Added challenge towers in the gateway mesa
Story
- Improvements to the movie player
- Visual polish to numerous scenes
- Tuning of the story finale and final boss
- 4k resolution movies added
Online
- Improvements to matchmaker
- Bug fixes to online modes
NINTENDO SWITCH
General
- Enables additional character/kameo roster, additional arenas, and kustomization
- Enables full tutorials, fatality practice, practice mode
- Enables Towers and Tournament modes
- General bug fixes
Story
- Enables full story campaign
Online
- Enables online gameplay
STEAM
General
- Fixes stuttering on certain hardware configurations during cutscenes
- Fixes some DLCs not properly granting on Epic Game Store
EPIC GAME STORE
General
- Fixes stuttering on certain hardware configurations during cutscenes
- Fixes some DLCs not properly granting on Epic Game Store